![]() “This was our attempt at pitching a survival horror game,” he notes. The second game was called Manhattan, and was pitched in 2006. The central concept was scaled down and the tech morphed into Sony London Studio’s EyePet game, which would eventually feature a similar simian-like creature.” Sony Cambridge actually created a working demo showing the game off, but “The project was canned pretty early in pre-production, possibly due to the fact that the game was too ambitious for the actual technology capabilities. ![]() The player and the simians would play through an adventure game set on a strange alien jungle planet.” “In Simian,” Wilson explains, “the player would interact with a number of small alien monkey creatures. The game was designed to utilize the PlayStation Eye peripheral. The first game Wilson discusses was called Simian, and hails from 2005, a year before PS3 was to launch. And a post on his blog brings to light four pitched games from Sony Cambridge that never got past the planning stages, as “most of these pitch type ideas do not get made for various reasons.” All four pitches were designed for PlayStation 3. Jason Wilson was responsible for concept art, creative direction and more at Sony Cambridge for a long time, working on everything the studio did, from Medievil through 2010’s Move game TV Superstars. But Siliconera has dug up some interesting tidbits about four pitched games for the PS3 from the studio posted on the blog of Jason Wilson. More recently, the studio helped develop LittleBigPlanet for PSP and is currently charged with bringing Killzone to the PlayStation Vita in the form of Killzone: Mercenary. Sony Cambridge is perhaps best-known for the MediEvil series.
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